MOTU War and Conquer Giant Card Game.
for 2 to 4 players, ages 5 to 12
The dealer shuffles the cards and distributes them facedown to each player. The entire deck should be used. Some players may have extra cards. Each player, without looking at his/her cards, places them facedown in the pile.
To begin the game, each player, in turn, places his top card face up in the center of the table. The player with the highest numbered card wins all the cards from the center of the table and adds them, facedown, to the bottom of his pile. He then begins a new round, playing the top card from his pile.
If two or more players turn up cards of equal value and they are the highest cards played, war is declared. Each person playing a matching high card places one additional card facedown and a second card faceup. The player whose second faceup card is the highest, wins all the cards played. If these cards are also equal value, players place two additional cards facedown and a third faceup to determine a winner.
When a player loses all of his cards he is out of the game. Play continues until all but one player is out of cards. The winner of the game is the player holding all the cards.
for 3 to 4 players, ages 7 to 12
The object of play is to avoid taking cards worth points. The deck consists of four character groups or suits: He-Man, Skeletor, Man-At-Arms and Teela. The number 9 card in the Man-At-Arms suit is the Magic Card. Each Skeletor card counts one point, the Magic Card 11 points, and all other cards, 0 points.
To begin play, shuffle the deck and deal all cards, facedown, equally among players. If there are cards left over, they are placed facedown on the table and taken by the player who wins the first round of play.
Each player selects any two cards from his/her hand and passes them, facedown, to player on his left.
The player to the dealer's left begins to play by placing any card, except a Skeletor card, faceup in the center of the table. (After this initial round, players may lead with any suit.) The player to his left continues play, laying down any card from his hand that matches the suit led. A player must follow suit if he in able to do so. Ia a player cannot follow suit, he may play any card. At the end of the round, the person who played the highest numbered card of the suit led, takes all the cards played and places them facedown near him. That player begins the second round by playing any card from his hand.
REMEMBER: THE OBJECT OF PLAY IS TO AVOID TAKING CARDS WORTH POINTS.
When all cards have been played, each player counts up his points. The winner is the player with the fewest points.
A player who is dealt a number of Skeletor cards, or the Magic Card, may attempt to conquer his opponents by winning all the point cards, If he scores all 21 points, he wins the game.